SIXFL RULES
League Rules
These rules set out the competition, payment, conduct and fixture requirements for SIXFL teams. The Match Rules cover the laws and procedures used on the pitch.
Rules statement
Active rules are versioned and dated. SIXFL retains superseded versions internally so the wording in force at an earlier date can be identified.
Version 2.4 clarifies matchday player limits and possible sanctions. It applies from publication on 10 September 2026, not retrospectively. Earlier incidents will normally be considered under the rules in force when they occurred.
Document control
- Document
- League Rules
- Version
- 2.4
- Status
- Active
- Effective
- 10 September 2026 (from publication)
- Next review
- 10 September 2027
- Owner
- SIXFL League Operations
- Applies to
- All SIXFL teams, players and league fixtures
1. Scope, Acceptance and Rule Hierarchy
These League Rules apply to all SIXFL teams, captains, players and league fixtures unless SIXFL has expressly notified a competition-specific or venue-specific rule.
By registering a team, joining a team or taking part in a SIXFL fixture, participants agree to comply with the rules in force for that competition.
The League Rules govern league administration, eligibility, discipline, payments, fixtures and competition outcomes. The Match Rules govern on-pitch play. A notified venue safety rule or competition-specific rule applies where it is more specific.
Where documents appear to conflict on an administrative or competition matter, these League Rules take priority. Mandatory venue safety requirements always apply.
SIXFL keeps an internal archive of superseded rule versions. Unless a change is required for safety or law, an incident will normally be considered under the rules that were in force when it occurred.
2. Team Registration and Captain Responsibility
Teams must complete the SIXFL registration process and provide accurate captain and player details.
Team names, badges and other public-facing team identity must be suitable for public use. SIXFL may reject or require a change to any name or branding it reasonably considers discriminatory, hateful, abusive, obscene, threatening or otherwise unsuitable for a community football competition.
SIXFL may require a team to change its name or public-facing branding after registration if a suitability concern later becomes apparent.
The registered captain or organiser acts as the primary team contact and is responsible for making sure players are aware of fixtures, payment responsibilities, safety requirements and league rules.
Teams must keep contact and squad information reasonably up to date. Where a SIXFL feature requires an email address or other contact detail, the team is responsible for providing accurate information.
3. Player Eligibility and Guest Players
A player may only be permanently registered to one team within the same SIXFL league and season.
A player may be permanently registered to different teams in different SIXFL leagues or competitions.
A player who is permanently registered to another team in the same league may only take part for a different team as a guest player with prior approval from SIXFL for that fixture.
A guest appearance does not create a second permanent registration and remains subject to the guest-player limits in the Match Rules.
A player may take part if they are properly registered to the team or are being used as a permitted guest player in accordance with these League Rules and the Match Rules.
Teams must not field an ineligible player, deliberately misrepresent a player's identity or use another person's registration.
Where a team fields an ineligible player, SIXFL may overturn the result and record the fixture as a 3–0 forfeit loss against that team, together with any other disciplinary or competition action considered appropriate.
Where both teams are found to have fielded ineligible players, SIXFL will determine the appropriate competition outcome rather than automatically awarding either team a 3–0 win.
4. Squad Size and Matchday Player Limit
There is no maximum registered squad size.
A team may have a maximum of six players on the pitch at any one time, including the goalkeeper, and may use a maximum of nine different players across the whole fixture. All participating players, including guest players, count towards that total.
Rolling substitutions allow eligible players to leave and return to the pitch. They do not allow a team to use more than nine different players. Once a player has participated, they continue to count towards the total even if they leave the venue, become injured or take no further part.
A player counts as having participated if they enter the pitch to take part in the match, however briefly. Someone who attends but does not participate does not count towards the nine-player participation limit.
Any exception to the nine-player limit must be expressly approved by SIXFL for that fixture before the additional player participates. Agreement from the opposing captain or referee alone does not override the limit.
Having more than six players on the pitch at once and using more than nine different players without the required approval are separate breaches. Either breach may result in SIXFL overturning the result and recording a 3–0 forfeit defeat, together with any further disciplinary action considered appropriate.
SIXFL will consider the available evidence and give the team a reasonable opportunity to respond before deciding whether a breach occurred and what sanction is appropriate. An allegation or a failure to respond does not, by itself, establish a breach.
Where both teams breach these limits, SIXFL will determine the appropriate competition outcome rather than automatically awarding either team a win.
5. Safety Equipment
Shin pads are mandatory for every player taking part in a SIXFL fixture.
The referee may prevent a player from taking part, or require a player to leave the pitch until the issue is corrected, if required safety equipment is not being worn.
Repeated failure to comply with safety requirements may result in a conduct warning, disciplinary action or review of the team's participation in the league.
6. Respect and Conduct
Players, captains and spectators must behave respectfully towards referees, opponents, venue staff and SIXFL staff.
Abuse, threats, intimidation, violence, serious misconduct, repeated dissent or conduct which materially disrupts a fixture may lead to warnings, formal conduct notices, suspension, removal from a fixture or removal from the league.
A captain is expected to assist with the behaviour of their team and spectators where reasonably possible.
7. Referee Authority, Cards and Dismissals
Decisions of the referee regarding facts connected with play are final.
A player shown a red card is dismissed from the match and must promptly leave the playing area and any nearby area the referee reasonably directs them to leave.
A dismissed player who refuses or unreasonably delays complying with an instruction to leave may commit a further disciplinary offence. If that conduct prevents the match from continuing safely or properly, the referee may abandon the fixture.
Ordinary on-field decisions will not normally be retrospectively re-refereed because later footage or a different account suggests another decision could have been made.
8. Results and League Table
Match results are recorded by the referee or league administrator and used to update the standings.
SIXFL may correct an administrative recording error or amend a result where serious misconduct, cheating, an eligibility breach or another significant competition breach is established.
A disagreement with an ordinary refereeing decision made during play does not, by itself, provide grounds to change a result.
9. Abandoned Matches
Where a referee abandons a match because of the conduct of one team, the referee's decision to abandon the match is final.
The team whose conduct caused the abandonment is responsible for payment of both its own match fee and the opposing team's match fee, irrespective of how much of the fixture had been played.
The result and league outcome of any abandoned fixture will be determined by SIXFL at its sole discretion after taking into account the circumstances available to it.
SIXFL may allow the score at the time of abandonment to stand, award the match to either team, record a forfeit, leave the result pending while an administrative decision is made, or take any other competition action it considers appropriate.
Where SIXFL records a forfeit and does not expressly determine a different score, the administrative forfeit result will be 3–0.
A result decision, fee decision and disciplinary decision are separate administrative decisions and may all apply to the same incident.
10. Fixture Confirmation
Teams should confirm fixture availability no later than 72 hours before kick-off or raise a genuine fixture issue through the SIXFL system before that deadline.
A £10 late-confirmation admin fee may be applied where an avoidable missed confirmation creates additional chasing, rearranging or administrative work.
SIXFL may send reminders or warnings where practical, but a warning is not a prerequisite to enforcement of a published confirmation requirement.
11. Cancellations, No-Shows and Fixture Changes
A team that cannot fulfil a fixture must notify SIXFL directly as early as possible. Telling or agreeing something only with the opposition does not cancel or rearrange a SIXFL fixture.
A team cancelling less than 24 hours before kick-off remains liable for its own match fee unless SIXFL expressly agrees otherwise.
Where a team has confirmed a fixture and then fails to attend without SIXFL agreeing a cancellation or rearrangement, that team is responsible for both its own match fee and the opposing team's match fee.
The opposing team will have no match fee due for a confirmed-fixture no-show caused by the other team. Where the opposing team has already paid, SIXFL will return the amount received as team credit where applicable.
A no-show may also result in a forfeit, disciplinary action or review of the team's place in the league. Where SIXFL records a forfeit and does not expressly determine a different score, the administrative forfeit result is 3–0.
SIXFL may postpone, cancel or rearrange fixtures because of venue availability, weather, safety, operational requirements or exceptional circumstances.
12. Match Fees, Payment and Admin Fees
The standard team match fee is £40 per fixture unless SIXFL has agreed a different fee for that team, fixture or competition.
The captain remains responsible for making sure the overall team fee is covered even where individual player payment links or squad-payment tools are used.
Match fees are due on match day unless SIXFL has agreed otherwise.
A £10 late-payment admin fee may be applied where a match fee remains unpaid more than seven days after the due date and SIXFL has to carry out additional payment-chasing or administration.
SIXFL may send payment reminders or warnings where practical, but teams should not rely on receiving a warning before paying an amount that is already due.
An admin fee is additional to the underlying match fee. Applying, waiving or removing an admin fee does not alter the original match fee unless SIXFL expressly changes that charge.
13. Video Footage and Other Evidence
Video footage may be reviewed for disciplinary, safeguarding, administrative and referee-development purposes.
Footage may be incomplete, obstructed, silent, recorded from a limited angle or fail to capture a conversation or event outside the camera view. The absence of an event from a particular recording does not by itself establish that the event did not occur.
When considering an administrative or disciplinary issue, SIXFL may take account of referee reports, available footage, contemporaneous messages, system records, player or captain accounts, witness information and any other material it considers relevant.
There is no automatic right to a video review, to a frame-by-frame re-refereeing process or to have an ordinary on-field decision overturned because footage is available.
Where footage clearly establishes an administrative recording error or other matter which SIXFL considers material, SIXFL may take it into account.
14. Discipline and Formal Conduct Notices
SIXFL may issue informal warnings, formal conduct notices, fixture sanctions, player suspensions, team sanctions or removal from the league where conduct warrants it.
Serious incidents may be reported to the relevant County FA, venue, safeguarding authority or other appropriate body.
A disciplinary outcome may apply in addition to any match result or financial consequence arising from the same incident.
15. Reviews, Appeals and Final Decisions
There is no automatic right to an independent appeal, independent hearing or external review of a SIXFL league decision unless SIXFL has expressly created such a process for the competition concerned.
SIXFL may reconsider an administrative or disciplinary decision where genuinely new and material evidence is provided, or where an obvious administrative error is identified.
Any reconsideration is an internal SIXFL process unless SIXFL expressly states otherwise. SIXFL decides what evidence is relevant and what weight to give it.
Once SIXFL has considered the material available and communicated a final decision, it may close the matter and is not required to continue responding to repeated arguments which do not contain genuinely new material evidence.
League decisions are final unless these rules, a competition-specific rule or SIXFL expressly states otherwise.
16. League Management and Rule Changes
SIXFL reserves the right to make reasonable operational and competition decisions in the interests of fairness, safety and the effective running of the league.
SIXFL may review a team's continued participation where there is repeated non-payment, repeated late cancellation, persistent misconduct or another serious operational problem.
Updated rule versions will be dated and versioned. Superseded versions will be retained internally so that SIXFL can identify the wording that applied at an earlier date.